The Game Loop is Complete
Rogue Wave » Devlog
This is the first version of the game with a complete game loop. The code for this is open source - though you will need a copy of Neo FPS to be able to run the game locally. You don’t need it if you want to contribute models, sounds, particles etc.
The game loop goes like this:
- Buy your first weapon recipe for your Nanobots
- Spawn in to combat
- Destroy enemies spawned by the enemy spawners, gather resources
- Resources are used to create ammo and health
- Destroy the shield generators on the spawners
- Stop the enemies killing you
- Try to destroy the generators
- If you destroy the generators you return to the hub scene where you can spend resources on new recipes. But since you can only carry a small number of items you won’t have all available when you spawn in, but…
- As you collect resources your nanobots will create new weapons and tools from your known set of recipes
- Equipment built during a run will be retained across levels in that run
- Kill more enemies, get more resources
- Repeat, until dead.
Once you die you can start again. You lose all the equipment gained in the last run. But the recipes you bought in the hub remain available to you for future runs.
This means you are more powerful with each run and thus will likely get further.
Gan you escape this world and get home?
Files
rogue-wave-windows-x64.zip 264 MB
Version 0.0.0.26 Dec 28, 2023
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Rogue Wave
Fast action roguelite horde shooter
Status | In development |
Author | WizardsCode |
Genre | Action, Role Playing |
Tags | 3D, First-Person, FPS, Futuristic, Procedural Generation, Roguelike, Roguelite, Sci-fi |
More posts
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- Rogue Wave hits Alpha - October Overdrive Release51 days ago
- Rogue Wave - Pre-Alpha Demo - September Symphony71 days ago
- Rogue Wave - Lights, Camera, Action!Aug 08, 2024
- Rogue Wave: Look, Feel and Gameplay ExperienceMay 18, 2024
- Implicit Player FeedbackApr 08, 2024
- If Game Play isn't the focus, what is the point?Mar 15, 2024
- Rogue Wave Interim ReleaseFeb 19, 2024
- Rogue Wave: Enhancing Player Strategy and ImmersionFeb 16, 2024
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