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Rogue Wave » Devlog
Here it is, the latest update in our open source prototype game, Rogue Wave. This one is a big update. I wouldn’t say we are at the point of being a full-blown game yet, but we are certainly close. This release has focused on ensuring we can move from concept to execution in the next few releases.
Here’s a list of the major changes in this release (if you prefer video we have that too):
Level Generation
- Create “zones” in the map, each zone having a different configuration for tiles within it
- Destructible environment
- Define “furniture” that can be added to individual tiles to fill out the map a little more
- Paths now connect more intelligently
- 6 levels that gradually introduce the different enemies
Character Progression
- Offer 3 upgrade choices at a time, leading to more player agency
- Weighted random (as opposed to pure random) upgrade selection
- Resource availability balancing
Weapons
- Manage weapon builds in levels
- Weapons are now automatically picked up to keep the flow going
- Bigger ammo clips available as an upgrade
- Increased damage ammo upgrade
- Passive weapon for more casual players to deal with those big waves
Enemies
- Squad behaviours
- Balancing
- Flanking and swarming behaviours
Technical Debt and Misc
- Experimental placeholder art
- Developer documentation
- More pooling of objects
- Refactoring for performance
- Bug fixes
Files
rogue-wave-windows-x64.zip 158 MB
Version 2024.03.13.4680 66 days ago
Get Rogue Wave
Rogue Wave
An alpha version of a roguelike shooter using Neo FPS and Unity.
Status | In development |
Author | WizardsCode |
Genre | Shooter |
Tags | FPS, neofps, Prototype, Roguelike |
More posts
- Rogue Wave: Look, Feel and Gameplay Experience10 hours ago
- Implicit Player Feedback41 days ago
- Rogue Wave Interim Release89 days ago
- Rogue Wave: Enhancing Player Strategy and Immersion93 days ago
- Rogue Wave - Beyond the SpikeJan 28, 2024
- The Experiment ContinuesJan 13, 2024
- Expanding the Power UpsJan 05, 2024
- The Game Loop is CompleteDec 29, 2023
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