Rogue Wave
A downloadable game for Windows
Rogue Wave is a prototype of a first person, roguelike wave shooter. At this stage of development, the focus is very much on the game loop and mechanics. It's not pretty, but it is fun.
The code for this is open source - though you will need a copy of Neo FPS to be able to run the game locally. You don't need it if you want to contribute models, sounds, particles etc.
The game loop goes like this:
- Buy your first weapon recipe for your Nanobots
- Spawn in to combat
- Destroy enemies spawned by the enemy spawners, gather resources
- Resources are used to create ammo and health
- Destroy the shield generators on the spawners
- Stop the enemies killing you
- Try to destroy the generators
If you destroy all the generators in a level you return to the hub scene where you can spend resources on new recipes for use in future runs.
- As you collect resources in a level your nanobots will create new weapons and tools from your known set of recipes
- Equipment built during a run will be retained across levels in that run
- Kill more enemies, get more resources
- Repeat, until dead.
Once you die you can start again. You lose all the equipment gained in the last run. But the recipes you bought in the hub remain available to you for future runs.
This means you are more powerful with each run and thus will likely get further.
Gan you escape this world and get home?
Source for this game is open source (MIT license), all assets are CC0 with the exception of Neo FPS (affiliate link).
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Development log
- Implicit Player Feedback28 days ago
- If Game Play isn't the focus, what is the point?52 days ago
- Rogue Wave Interim Release76 days ago
- Rogue Wave: Enhancing Player Strategy and Immersion80 days ago
- Rogue Wave - Beyond the Spike99 days ago
- The Experiment ContinuesJan 13, 2024
- Expanding the Power UpsJan 05, 2024
- The Game Loop is CompleteDec 29, 2023
Comments
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Was really enjoying this but then fell through the floor, no......
Thank you for testing it for us. Next update is focusing on the length of the game so we don’t want people falling through the floor. Did you fall through the floor or off the floor (as in stepped off the edge)?
The latter we know about and will fix very soon. The former is not something we’ve seen, yet(?)
I fell through in the middle of the arena. Unity physics just failed me I guess :)
Hmmmm…. that’s strange. There’s nothing like that happened in any testing and there aren’t any significant rigid bodies to push the player through. Thanks for reporting I will do some specific testing to try to repro.