Socializing AI (v0.0.0.79)


The Walking Simulator Engine is an engine for creating dynamic and visual narratives. For a narrative to take place we will need interactions between characters and that’s just what we have been focusing on in this iteration. When in a good mood the AI will now meet and chat.

Full list of improvements in v0.0.0.80

New Features

  • Characters will now meet and greet one another

Improvements

  • Main character model changed to one more in keeping with the Far World fantasy environment
  • Improved limb animations of characters
  • Wander behaviours will now automatically adapt to smaller navigable areas to provide more realistic wandering decisions

Bug Fixes

  • Characters will now remember their true “home” location and will not wander too far from it
  • Turn Foot and Head IK off when the character goes to sleep
  • Watched commands in terminal work again

Technical Debt

  • Automated test suites for specific character behaviours
  • Enable logging of commands to UI for easier tracking of test videos
  • Multiple test scripts and accompnaying scenes
  • Refactor the way StatInfluencers are managed to improve flexibility and efficiency (StatInfluencers are what makes an interaction or object affect a characters stats)
  • Move scene settings into scriptable objects for more robust lookup of configuration

Files

the-walking-simulator-windows-x64.zip 6.8 GB
Version 0.0.0.79 Nov 30, 2023

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