Socializing AI (v0.0.0.79)
The Walking Simulator Engine is an engine for creating dynamic and visual narratives. For a narrative to take place we will need interactions between characters and that’s just what we have been focusing on in this iteration. When in a good mood the AI will now meet and chat.
Full list of improvements in v0.0.0.80
New Features
- Characters will now meet and greet one another
Improvements
- Main character model changed to one more in keeping with the Far World fantasy environment
- Improved limb animations of characters
- Wander behaviours will now automatically adapt to smaller navigable areas to provide more realistic wandering decisions
Bug Fixes
- Characters will now remember their true “home” location and will not wander too far from it
- Turn Foot and Head IK off when the character goes to sleep
- Watched commands in terminal work again
Technical Debt
- Automated test suites for specific character behaviours
- Enable logging of commands to UI for easier tracking of test videos
- Multiple test scripts and accompnaying scenes
- Refactor the way StatInfluencers are managed to improve flexibility and efficiency (StatInfluencers are what makes an interaction or object affect a characters stats)
- Move scene settings into scriptable objects for more robust lookup of configuration
Files
the-walking-simulator-windows-x64.zip 6.8 GB
Version 0.0.0.79 Nov 30, 2023
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The Walking Simulator Engine : Pre-Alpha
This is the PRE-ALPHA of our Walking Simulator Engine. Actively wander or just observe the inhabitants of the world.
Status | In development |
Author | WizardsCode |
Genre | Simulation |
Tags | nature, Relaxing, Singleplayer, Walking simulator |
More posts
- In-Game Streaming (v0.0.0.47)Nov 10, 2023
- Record In-Game FootageSep 30, 2023
- Mini Games and Easter EggsSep 10, 2023
- Bringing Life to the WorldSep 03, 2023
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